Hey guys, I was a bit stumped on this one and was hoping someone might be able to help me out.
I'm aware of how to allow the player to jump at varying heights using the platform behavior, but what about when using the physics behavior only? Platform has the ever useful Vector Y expression which would normally allow me to do this, but I can't seem to find an alternative for Physics.
So, in short, if I wanted the power of the player's jump to be based on how long they hold down the jump key, how would I go about doing that using the Physics Behavior?
I would appreciate any ideas or help with this!