Using Lerp with 'Every tick'

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  • Hey All,

    I have a game setup so that when two variables match, I want a camera sprite (with a scroll-to behaviour) to lerp position to another object.

    Problem is, I can only get the Lerp working when i start with an 'Every tick'. If i place this at the start, then the movement occurs before the variables are checked. I just can't seem to fix it.

    Anyone have any suggestions please?

    To summarise:




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  • Not sure I understand your issue.. You can add two instance variables to the Camera object - "targetX" and "targetY". Add this event:

    On every tick: Camera set position to lerp(self.x, self.y, self.targetX, self.targetY, dt*4)

    When varA=varB, set new values to targetX and targetY. And the camera will move automatically to the new position.


    You can also move the camera with LiteTween addon and make some cool easing effects.

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