I got a world generation system where the world is made when certain points around the player are not overlapping existing terrain with each chunk having its own tilemap. I would like to know how to make each tilemap relate with each other so if water is generated in a half of one of them, it finishes loading in the next generated tilemap. I would also like to know how to take a screenshot on windows 10 because the internet is annoyingly difficult to follow. I can post a screenshot of my system when i know how but until then...