Can you make a top-down, grid-based game with perspective projection?

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  • Hi again,

    I am creating another topic since the nature of my previous question changed.

    I am trying to create a top-down RTS-like game. Still figuring it out.

    Option A:

    Use orthographic projection.

    Pros: All sprites are pixel accurate. I can create buildings matching perfectly to the grid.

    Cons: No proper zoom in or out. Plus UI scaling problems.

    Use perspective projection.

    Pros: Can zoom in and out by scaling individual layers. Also synergistic with UI, since I can dump all UI on a different layer.

    Cons: Perspective itself. See images below.

    Btw, am I missing something, or is the z elevation parameter gone forever?

    Thank you.

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  • Well, I feel a bit dumb. :)

    I tried using Z elevation for layering sprites on top of each other. And the projection distortion was inevitable. I was not even aware of the Z-order bar, which solved the problem.

    My bad, folks. And thanks to Dop2000 again!

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