I am doing a pause function that I want to freeze everything in place. In the past Time Scale set to 0.0 did the trick, but this time I'm noticing that several things continue to move (things that are driven by every tick) such as "Pollution.X-5".
Any reason why some objects would keep moving? I am using tweenlite in some cases, but those are not the problem.. its definitely things motivated by "per tick" actions
you can see the pause problem here http://part12studios.com/temp/BeeGood5/