Rather than just lazily ask for an answer , I'm currently experimenting with creating pseudo depth to a scene and was wondering if anyone else wants to know the same and explore a solution with me.
Here are the Goals:
To spawn character sprites in the game and then based on their hight in the view ( or screen ) The smaller or larger the scale, but also they need to be placed behind (Z Order?) the lower and so larger characters, this will create the illusion that the smaller characters in the view are behind and further away than the larger characters in the scene.
The Solution: Some how I'm thinking maybe track the characters Y position and preform some maths on the characters overall size based off that, so the higher in the frame the smaller it gets, and then some how preform a test that checks each characters y position on spawn and sets its Z Order accordingly. Not sure if you can number the Z Order though so may need to look for a different solution to that problem.
This seem like a good way to go?