Say I have 2 Box sprites. I move 1 Box sprite ontop of the other. Instead of totaly overlapping the bottom Box, how can I make it look realistic and 2d by 'Nudging' the top Box's Y Position up a little bit.
It's kind of hard to explain, but here is a picture of a game called Tibia, which uses this. I just can't figure out how.
images.tibiabr.com/conteudo/imprensa/virgilius02.jpg