My name is Christiano and i am finishing developing my first game. Right now i am having a bad time wondering why are my sprites passing a little bit the position of collision with another objects when bullet is to fast... it's presenting a result that isn't much professional! I already disabled the bullet behavior first thing when the collision occurs! Could annyone help me please?!
Thanks a lot and sorry about my poor english!!!
Ok... a little bit of more information...
It's an arrow (bullet) that hits a sprite and drag it along the way ti'll hit another sprite (tree).
Thanks again, folks!
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When the collision occurs why don't you simply destroy the bullet sprite, or I didn't understand everything properly
on collision set variable bullien to true
if bullien set in to bullet