Could someone look at this edge grab issue?

0 favourites
  • 2 posts
From the Asset Store
On the Edge is a puzzle game where you have 40 levels to have fun with.
  • I'm trying to do an edge grab with collision checks that sets a players position and disables the platform behavior when the player hits the edge sprite. I am able to have the player sprite stick to the edge sprite on collision, no problem. But say that the player is on an edge sprite, then I make my character jump and land on the edge sprite again, it shoots the player sprite down instead of jumping up like it should if I hit the up arrow again. If it sounds confusing, I apologize. I'll post the capx of a basic example that I created for the forum with the issue I am running into.

    All you have to do is hit the up arrow a couple of times while the player is under an edge sprite to replicate the issue.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Oh, well actually now that I play a little bit more, it just seems to be an issue when the platform is falling.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)