I want to create a couple different groups of fish and have them school together while they swim.
I found this flocking behavior tutorial online: http://gamedevelopment.tutsplus.com/tutorials/the-three-simple-rules-of-flocking-behaviors-alignment-cohesion-and-separation--gamedev-3444 and was wondering if anyone could help me adapt it for use inside Construct 2.
I'd like to have the school of fish swim along without any interaction. If the player's sprite comes across the school of fish they will swim in the opposite direction of the player.
Has anyone else done something like this already I can look at? I'm happy to work along with anyone to test and try different things to figure it out.
Thank you for your help