So I have a lot of objects I've imported and each of them needs a number of behaviors added and i've found it's very tedious to go into each one and apply it.
I realize that cloning carries over things, but the settings are not retained and i guess that's because the object is defined by what's on the stage and a clone doesn't carry over that information since the clone is not on the stage yet..
Still I just wonder if there is some trick to perhaps assign behaviors through event sheets or some other advanced trick that might make the idea of having to define 20-30 objects each with 3 different behaviors with custom names (Using LiteTween in this case).
Thanks!
Caleb