I'd like to get some advice on how i can simulate a fly... I'm working for the first time on construct 2 and i've read some tutorial and search on the forum and right now i'm using 2 different kind of fly:
1- moving the fly between 2 invisible bar (like an enemy on a platform game).
2- behavior sine (but it's too slow)
The goal of the game is to kill flies and i want them to act like real flies as much as possible.
Txs a lot
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Something like this?
Very cool <img src="smileys/smiley20.gif" border="0" align="middle" />
So what's the logic? At a random interval u change angle and speed?
<img src="https://dl.dropboxusercontent.com/u/48563442/fly%20movement.jpg" border="0" />
just fooling around a bit with the values wil probably make it even better.
And I used bounce of solids for the edges of the layout, there is probably a more elegant solution.
Txs a lot! That's what i was trying to figure out... i'll work on it to have different kind of mosquitoes flying around. <img src="smileys/smiley32.gif" border="0" align="middle" />
there's something i do wrong cause it's not working... can i see the capx please. Txs
The only events in the capx are the ones in the screenshot.
Don't forget to put solid objects around the layout and set bounce of solids to true.