You can store your picked player to a global variable as an ID.
Then you will use that ID to spawn your character in the game.
Thank you for your reply.
Ive set player initial visibility = invisible and created a global variable to player = false, so when I click the char to choose it sets visibility to true. So far its working ok but I know that when I add the other chars I will have trouble with this method since they will be dragged along with the picked char or if i stop the movement of others the player wont be able to get away from "scroll to" since it'll be applied to all chars.
Ive tried to remove the char from layer so it will only be created when the global variable is true. I used system - create object but that is re-creating player over and over(per-frame) since gv is set to "true", also messing the movement. I tried to trigger once and the re-creation goes away but the movement is messed up, no movement animations and it gets really weird(8 direction).
Could you please be more specific on how to store the player in global variable?