I'm building a type of tycoon game - or at least am trying to.
I want to run an event for an amount of time.
Say, every 0.5 seconds, I add 1 to LotValue for a duration of 10 seconds.
Every 5 seconds another house is picked and runs that event.
Or, I guess I could also set a condition just above 'Every 0.5 seconds' instead of having a duration of 10 seconds.
But the main problem is, the whole thing runs only once. When testing, every 5 seconds it picks a house and sets the containered LotValue and adds '1' to it only once. Then it's off to another random house.
I'm still learning and this game is a whole new challenge for me.