Hello, I was wondering if it's possible to do this. I have an object which flies around a round planet, but I want the planet to go into the opposite direction relative to the object. The object is controlled by touch. So what I have is: Every tick > 'Planet' set angle toward Object.X, Object.Y. Now how can I make the Planet go the other way around relative to the Object?
I've also got one more issue. When the Object is destroyed, the planet automatically returns to its original position. I don't know why it does that but it's nice. Now the issue is that it somehow it 'jumps' to around 225 degrees then jumps to its original position of 270 degrees again (sprite handle facing upwards). Any idea why it does that? I've got some pinned objects to the planet as well and they ofcourse also 'jump' so it looks kinda weird.
Sample of what I have now: http://mediaconceptfactory.com/images/TestRocket.capx