How do I do "Material design" things?

  • I think that everybody loves Android's material design style.

    For example, I have a "play" button and white background. When I tap this button, I want background to start "flooding" with red color, until its become completely red.

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    the better example (at 1:03).

    So, is the only way it could be done in Construct 2 is by using sprite object?

    If it's so, then how big it should be, to doesnt look afwul while scaling whole display space?

    e.g.: (circle is 432x432) 128px 256px 512px I dont want to have a sprite with 1280 height and width.

    Any advice?

  • You could possibly create an effect to draw a circle. I didn't find one with a quick search though. Another idea is to use the third party canvas plugin to draw the circle.

    For using a sprite I'd just go with a size that looks good to you.

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  • You could possibly create an effect to draw a circle. I didn't find one with a quick search though. Another idea is to use the third party canvas plugin to draw the circle.

    For using a sprite I'd just go with a size that looks good to you.

    We are talking about android app. It's better to avoid using any effects I think.

    Can the use of third-party plug-ins cause problems with compilation on CocoonJS or CocoonIO?

    Oh wait, you have one over here, lol.

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