I have a background image that is 2048x2048. These are stars on a transparent background. I want to create a sort of boundary, like some free roaming games have - if you start to get close to the boundary you receive a - "turn back or die" warning.
If i create this boundary as 1792x1600 but on a 2048x2048 canvas, will C2 and ultimately the processor of the desktop/mobile phone render it as 2048x2 or will it render as 1792x1600?
Thinking about performance issues here. I know a power of 2 will render better/quicker than a non-power of 2. This is just for the background images not the sprites themselves.
But thinking about sprites, would a 59x31px sprite render as 64x64? Or does it really matter with sprites?
Thanks for any input.