Question about mobile resolutions & avoid black bars

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  • Hello.

    Ok so what should I use? I'm a bit confused. I'm thinking that to have a game fit on both 16:9 and 4:3 resolutions, you can use an 'aestethic' fill space to avoid black bars.

    Also, what resolutions do you guys use? Like 1280x960 or 720x540 or other..? Or do you create seperate games for mobile/tablet? So the graphics will load fast yet look good.

    I've read the Scirra article about resolutions. Do you guys use scale inner or outer? I don't understand which one to use as they both have their quirks.

    Thanks.

  • I personally use scale outer, but you need to have a bit more art outside of your screen view to compensate for bigger phones, scale inner cuts into your original screen size to adjust for other sizes.

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  • Hi busydude

    What about tablets for example? Won't you need a lot of extra art?

    I also noticed the resolution changes depending on portrait or landscape. Since the white areas are in a different place. This makes it only more confusing.

    Can't figure this thing out!

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