I have one doubt on how is C2 treating images...
Lets say that i have sprite and in his animation settings i set size 512,512 but in the layout i set that sprite size to... lets say 10,10.
Is C2 treating that immage as 512x512 or as 10x10 when executing or exporting?
Develop games in your browser. Powerful, performant & highly capable.
It looks like it saves the image as a 512x512 when using the HTML5 export, I'm not sure about the other methods.
Images are exported and loaded in to memory as they appear in the image editor, not as they appear in the layout. So a 512x512 image resized to 10x10 will still export and use the memory of a 512x512 image. This is so if the events resize the object bigger again it doesn't lose quality.
Thank you for clearing that out for me... this will hopefully help me maintain decent FPS and playability.