Please Help About Load Image!!

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    My project need download sprite'image from server

    and show in given sprite(imagebox)

    the issue = i can't only load image to given sprite(imagebox)

    when i use load image f..... aciton

    it will replace all of sprite(imagebox)

    how can i only replace which i need sprite please???

    Youtube: http://youtu.be/OuvhtEJa4q8

    (You can see i can set angle by which sprtie i need,but i can't load image to only which i need)

    Thankyou everyone

  • after performing action on that sprite ( on tocuhed object for example) add another second condition ( pick instanc's unique id UID ) and add the actions , it will only affect the picked instance.

  • after performing action on that sprite and another second condition ( pick instanc's unique id UID ) and add the actions , it will only affect the picked instance.

    As far as I know, the load from URL affects every instances regardless of the picking.

  • after performing action on that sprite ( on tocuhed object for example) add another second condition ( pick instanc's unique id UID ) and add the actions , it will only affect the picked instance.

    No..

    You can try it by yourself

    Are you sure you have seen my YouTube?

    I can change angle

  • I would make some small empty animation frames and load the pictures to different frames.

    Here is similar system I made using array to keep track of images.

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  • I would make some small empty animation frames and load the pictures to different frames.

    Here is similar system I made using array to keep track of images.

    I have about 3XX image need donwload from server

    What you mean is i need make about 3XX frame for load image?

  • > I would make some small empty animation frames and load the pictures to different frames.

    >

    > Here is similar system I made using array to keep track of images.

    >

    >

    I have about 3XX image need donwload from server

    What you mean is i need make about 3XX frame for load image?

    omg....Your way is working...

    but i hate doing this

  • Do you really need to load 300+ frames at once? If you have images that large it would't be so good idea.

    I know it is a bit of a hack but since C2 won't allow creating new frames at runtime that is the method I would use for now.

    Based on your video you probably don't need quite as complicated system. I made that system mostly for keeping track of level textures and such where they are loaded externally and there is a lot of same images.

  • I could be totally wrong, but I think the paster plugin by r0j0hound may be a better solution for that use.

  • Do you really need to load 300+ frames at once? If you have images that large it would't be so good idea.

    I know it is a bit of a hack but since C2 won't allow creating new frames at runtime that is the method I would use for now.

    Based on your video you probably don't need quite as complicated system. I made that system mostly for keeping track of level textures and such where they are loaded externally and there is a lot of same images.

    I'm making a Skout like app

    so i need create image runtime

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