fongka2's Forum Posts

  • If you want to keep using NW.js, you can - it's still there in the r449 LTS release. Our stats show the vast majority of users are on the latest Construct release and also the vast majority of desktop exports are now for Windows WebView2, macOS WKWebView, and Linux CEF instead of NW.js. So I'd say that basically the switch has already happened, which means it's a bit late to be asking to change anything back.

    Okay, I have said what I want to say. I hope the development direction is benign. BTW, which one does nwjs.appfolder correspond to in the new one? to get the location of the c3 running file .exe?

  • For context, this Reddit comment I posted a while back explains some more of the reasons from moving away from NW.js. I know these transitions can be disruptive, but in the long run it's necessary to improve things, and by now the new exporters should support pretty much everything NW.js used to, such as with the File System object for accessing files and folders on disk.

    I'm actually glad we moved away from NW.js, because shortly after the move, this bug broke support for Steam. As the relevant feature is undocumented and unsupported, nobody is obliged to fix it, so it may well be broken permanently now. I always knew it was a risk relying on things like that because of the chance of exactly this scenario, and that was part of the motivation to move away from NW.js. Luckily we avoided that particular nightmare. Presumably if we had stuck with NW.js, that bug would be causing serious problems, and everyone would be demanding a fix or talking about other better technologies we ought to be using instead. Also moving to new technologies has enabled further improvements, such as better support for dual-GPU devices in the latest releases.

    In these cases we have to choose between continuing to suffer the faults of the technologies we've already chosen, or switch to better technologies and do our best to smooth the transition between them. If we have to choose between short term gain with long term pain, or short term pain with long term gain, in the end it's always best to choose the latter.

    I suggest we stop stopping anything further. You can right-click and select the option to show deprecated items. The annual fee we each contribute is sufficient to support the service's capacity. We shouldn't force things to stop. We're not switching from PowerPC to x86 and then to ARM; we're using standard Web3. Why not offer advanced options for users to decide for themselves? Released games aren't suitable for sudden framework changes, especially since C3 lacks robust one-click conversion capabilities (complex designs require significant time to modify old projects, contradicting the 2026 trend of reducing tool usage time). Furthermore, I have usage issues; the app doesn't directly show its location in the output (where is nwjs.appfolder in C3's webview2?). Only you have the statistics to know how many people rely on older builds (<449 or older). As far as I know, some have already started relying on self-built environments. We should act quickly instead of clinging to our own decisions. You should notice that every change drives away some loyal users. Since this is the result every time... Why don't we retain this NWJS build, which is unappealing from your perspective, very slow but relatively common and complete? The bugs you raised aren't serious; you can simply display "deprecated" and let advanced users consider and decide freely. A closed-source development path must be paired with an indispensable core or provide users with sufficient choices. Otherwise, you can't please everyone. A single choice will ultimately fragment users. When they have no other options, they will always look for alternatives. In the end, C3 will only become an art piece in your own eyes, offending everyone.

    Mate might hear your explanations and benefits once or twice, but not three times. Initially, they might adjust their plans to follow your direction, then, like me, roughly modify some C3 core components. But ultimately? the workload of these modifications outweighs the change of development platform. And as you've seen, many users who discussed C3 on Reddit 5+ years ago are no longer in the C3 section, but few platforms you know. I love observing the last posts/cm users make before leaving(like history story). It's great if you have a unique perspective on your path of, just please don't forcibly stop things when there are not "no other options." I'd rather your major changes be to the "object picker," a problem that's been around for over a decade, than this...

  • Yea so the point is There is nothing in “safety” when you can write any like cmd file and run them to do whatever you want, the new one export and njs they both do the same job share the same risk but njs always much more easy and fast to get the job done, also it’s good for extending yourself with github fun repo, isn’t good enough?

    We care IAP, real multiplayer, Image(web3), steam, buildin UI, object picker(real - simple picker!)…and lot of THEM we being discuss from C2, and now we see animate?TS?addon store?sdkv2? things I really dont care, i just missing friends, pro dev, creative stuff and awesome addon everywhere before now gone you know?

    I think i will stop myself on this thread because i am so tired

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  • do you see there is dll file from c3 when you make in windows export? so i am not sure what you're talking about safety? the point is they just let things become more complex, with the same "safety" you told...

    sounds like you're just one of die hard fans who give power to push c3 to be more unreasonable, the c3 win export have nothing "safety" more than old one nwjs if you talking about file control, but just need more line of code to do the same thing, we never discussing the web export i have no problem on it, not sure what are doing if you do try to help, i see you're just explaining for scirra, half of native function(which not cause security issue like resize windows lol) + same safety but more much complex steps to do the same things

    My friend, I don’t want argue with you or anyone, just..... do you really think this is an improvement? I am ok with file system addon in web export but not windows do you get me? You’re not helping C3 with so positive energy to them but not fight for the user right, this windows export is crap compared to NWJS, maybe NWJS will get better security for its common + open source, easy to monitor and not just work with file by a unknown closed source dll which also capableless, you’re pushing who to hell with blind supporting, if you love it, you wont

  • Did you export or just test in preview? The predefined folder tags only work in export. As for why it's more complex, the simple answer would be for security.

    > Browsers impose security restrictions to ensure that general web browsing is safe. Therefore they start with no access to local files or folders at all. The only way to gain access to local files and folders in a browser is to show a picker - a "save file" dialog, an "open file" dialog, or a "pick folder" dialog.

    >

    > Desktop exporters like Windows WebView2 are an exception to this rule and can have direct access to certain special folders like the user's documents folder without any dialogs or permission prompts

    > In Windows WebView2, macOS WKWebView and Linux CEF exports, the browser permission model can be bypassed to directly access folders such as the user's documents folder. This is done by using pre-defined folder picker tags like "<documents>". These act like the folder was already picked on startup. You can check if these are available on startup by using the Has picker tag condition.

    Man, i have completed very projects and large plugins, and I also registered as a forum member around the same time as you... and NWJS have to export it first also?

    10 line of code to work and just 1 line WHY would it be more secure? If I bundle those ten lines of code into one function, would it become less secure? I don't understand your logic.

  • This does the same thing. What limitation are you having trouble with?

    i copy your code and that's not working, even if this code works, it turns what was originally a simple line of code into a huge amount of code. I don't understand why events in 2026 will become more and more complex every day, doing the same thing, but with fewer features (such as resizing the window/retitle).

  • What's your question? How to use local files without nwjs? Use the file system plugin.

    Or are you asking how to export a windows executable?

    like work in native a line of code to read file, not the limited file system plugin

  • (I tried to ensure my word choice and tone didn't violate Scirra's censorship bias, so I repeatedly put my speech into Google Translate to make the article look more friendly.)

    I'm going crazy. This company keeps removing its features even as its user base dwindles. The only correct update over the years is single-file the playable ads one. Other features, like SDK V2 and now the potentially huge NWJS, have been removed instead of being enhanced. Many of my projects that depend on it are now like garbage. Unlike addons I can upgrade from C2 to C3V1 and then to V2 myself, but remove NWJS in this closed-source terrible doesn't allow i change my export selection. Or I supposed to develop a Node.js environment for C3 myself? This is insane. I believe this is like the Qing Dynasty or ancient Indian royalty: Scirra comes up with some cool ideas, and then a few followers reinforce their determination to make the wrong decisions. I don't care anymore; let's see how far they go in one of many wrong direction. Maybe being acquired is a good outcome. Anyway, how am I supposed to manipulate local files as easily as before? Now I can only run two C3 projects: one for the actual work of the new version, and one for manually pasting event sheets into .net/r449-3/ LAST VER OF REAL C3. I don't know how much longer I can continue like this, it's not cool at all, C3 has a bunch of inexplicable limitations. It knows how to unreasonably prevent various behaviors, but it won't clearly tell you when something goes wrong. Anyway, I don't care anymore. Is it really as convenient as NWJS now? That poor webview for Windows is truly poor. What's the point of this kind of webview in 2026? Is it just for 8 years old students to use, is it just a decorative item to make C3 look cool because it supports many platforms, but it has no native functionality? I'm really disappointed. After so many years with C2 then C3, I'm questioning whether I should be like the blindly loyal minority, unconditionally supporting Scirra, even if they push themselves to an extremely wrong position. Should I still praise them? No I Can't! In the Web3 era, since everyone agrees that Sprites object are extremely inconvenient, why not just release a Web3 standard "Image"? At least I could just paste data or a URL to just display an image, instead of going through many complicated steps to play with Sprites. One line of HTML + JS code in C3 becomes many lines. And today I want to use NWJS... Is Scirra now forcing me to develop even NWJS myself? I've already developed many unnecessary plugins, such as multi-multiplayer. They could do it in minutes, but they refuse(Not just me, search the forum will see at lease 3 guys making the same addon, Now i am the only one guy who finish this horrible job, at last).

    They're making things increasingly complicated, deviating further from a simple, direct, and user-friendly approach, and moving towards even more extreme closed-source development. I suspect C3V3/C4 might even block upload addons altogether. Their current Store development direction strongly suggests they'll directly connect C3/4 to their Store, depriving you of your last bit of freedom, right?(They are proud and dislike "overly free" communities, so a central add-on store aligns well with their current direction, Otherwise, the forum removed a place to publish addons, now half-forcing you to pay developer fee to their store. It's laughable, why? cuz Scirra has forgotten the success of C2 and is resting on its laurels, They think success is achieved through their own efforts. That's why they will to block or delete any posts? Happy to "remove" loyal people away, leaving only those who blindly support them. Eventually, the community becomes quieter and quieter, with fewer and fewer people. Enthusiastic people leave year after year.

    Okay, How am I supposed to use C3 like I used to with NWJS? I can't possibly read every single Scirra post in 2026 like I did ten years ago (besides, they don't seem to be doing anything serious these days; it's more like they're pursuing diversification, deleting good stuff and adding what they think is good, wasting a lot of time like still the best: Animation lol, I'm sure Scirra will suddenly release some great ideas soon this year that waste a lot of effort but are ultimately unpopular).

    How can i use new C3 like NWJS C3? or i should remove myself from construct.net

    Tagged:

  • not sure why C3 stop supporting SDKV1

    it's better support C2 stuff also

    anyway the SDK v2 version of CB Hash is here

    https://www.dropbox.com/scl/fi/cabl38ab8k5mzhnagdzon/CB-Hash-1.c3addon?rlkey=5uulbwvf06579nklrtsy3ehed&st=9qumxr7u&dl=0

    let me know if theres any bug(havent test it yet)

    Kyatric Published on 3 Aug, 2011. Last updated 19 Feb, 2019

    CornedBeef Hash

    CB Hash is a plugin for Construct 2 allowing the user to hash a string and some other parameters, depending on the function, using MD5, javascript implementations of SHA-1 or SHA-256 algorithm.

    * What do the algorithms do ?

    Basicly it takes a string that you'll give it as parameter and after a bit of computation will return it under an hashed form.

    Ex: "Salut à vous" (hello you) returns "807a56a1e5736f1b9fe533dfcb06ebfd"

    The serie of numbers and letters is a hash. A MD5 hash in hexadecimal output.

    Depending on the algorithm and the function, the returned hash will be different in length, use of characters

    - It can be used to compare large amounts of data. You create the hashes for the data, store the hashes and later if you want to compare the data, you just compare the hashes. (known as MD5 checksum)

    - Hashes can be used to index data. They can be used in hash tables to point to the correct row. If you want to quickly find a record, you calculate the hash of the data and directly go to the record where the corresponding hash record is pointing to. (This assumes that you have a sorted list of hashes that point to the actual records)

    - They can be used in cryptographic applications like digital signatures. (That was my main purpose when developping the plugin)

  • All of this can be done without external plugins. Although it's not very convenient.

    If loading external resources becomes more convenient, I will be very happy.

    Please provide the name or link to your plugin. I want to see what features it has.

    dont say that, this is your problem, you're not smart enough like them

    i useto try to let my friends and AI to understand the logic of C3, i failed)

  • It'd funny they did lot of stuff users doesn't need like unlovly free asset and more script in your eventsheet i see typescript?

    but the "most wanted" like improved business mode(likethe others leading platform), mutliplayer tobe useful, or the topic HERE the load image ctrl suuport

    it's so foul, a SUUUUUUUUUPER simple"action', they make it a a a a really SUPER complx logic that even AI cannot get it, even me or you search on google, you'll see the Construct 3 istotally unreasnable, unlogicalyy

    when you check my forum post in this pass years, i give a lotof advice for them, igot only old-British way reply, claims that ME the user i am the problem one, not them, their logic, their design just perfect, you can send a github new function reqeust for them.......but they will not accept it if it's not up like them

    iam sorry for my english and my new keyboard

    as someone who truly loves C3, I've already received an official warning they told me to be careful with my words otherwise I'd prepare a thousand F words. Anyway, the community has been completely emptied out due to completely WRONG business decisions. While everyone else is making money from the big fish, they're asking the the communiy to pay taxes every yearly to develop free assets(they spend a lot of time on copyright protection for these no one wants:) even it's for free copyright download, idont see who will download it lol.

    What we want is what on Google years years ago: more modern pricing model and further openness(C2 build by us who dev with, together, but you now think you guys the Spartans of software?). I want you to know that after the warning from Ashley, my heart has cooled. I've given up on my crazy plans for C3 and switched to developing an independent engine, I found that doing something through C3 is more complicated than writing .js files directly. All the logic is difficult to understand, and there is no convenient debugging function...

    Oh, and anyone passing here by is welcome to download my Multiplayer-2/X(https://www.dropbox.com/scl/fi/qy89c2gteaqbj8bmpi2ic/Multiplayer2-8.zip?rlkey=6dvfuzvf2ucybntv78j18lqwo&st=zf7u4ldh&dl=0), an improved official version that supports multiple channels. so now you can makea real online game by multi-room support (to you for Data segmentation processing), This is our team's last plugin, a heartbreaking work (The official has REJECTED and CLOESED everythng)

    after this plugin we found making any ideas impossible to realize, You'll end up creating some incomplete mini-games(mini ever!) in your event sheet, or like me and my old friends know from C2, using more and more JS and modifying more and more official plugins, in the end, you discover that C3 is just a "bad-to-use online JS container" and then, filled with disappointment! you realize that C2 is your former wife. C3 has become a greedy, money-hungry wife who doesn't do the work fit your soul, she won't let you leave the house, won't tell you anything about her (closed source code).... she wantyou become what she want til you no longer you.

    In the old C2 era, we were absolutely capable of competing with the Exxx/P/U ever stupid roblox platforms with construct way, Now C3 is no more convenient to use than them, and no less expensive. Sigh, i won't say more, for i'm afraid they'll get angrier as they get poorer. Tell me what you want. I've dedicated many years to C3 and developed many great things that have never been public.

    just...the construct team don't know their right position and turly customer group(income-way)

    oh, about the loadimage from url, don't waste your time to build up any NETWROK GAME/APP in C3, that's will kill you, just use the js for a line of code(as they official ask for WESHOULD use JS, i agree)

  • I don't really like this, but it's technically qualified to load unlimited images, good to see more!

  • By the way, I found that the authorhttps://www.construct.net/en/users/1099942/bahman7/forum-posts of the forum post that having the same problem was the last reply!

    proving that this problem caused one more capable developer to disappear from C3...

  • Ashley If https://www.construct.net/en/forum/construct-3/scripting-51/loading-sprites-image-url-177628 is the only option, well, let's not mention that finding this necessary information for this is extremely difficult. The illogical design lacks clear official documentation, and guidance is hard to access. For general issues, I rely on your articles and replies to solve them. How can I convince other community developers to build networked projects based on C3? Aside from unclear guidance, the logic of C3 itself is unfriendly for networked and extensible projects. For example, this year's MP plugin can send a large amount of data—have you thought about what that data is used for? We need a "convenient and user-friendly" way to adopt this external data. Now, practically all core aspects like databases and communication have been implemented using my own JS. If I also have to complete the image part using "modern 2025 definitions of data for blockchain-level development," then Construct 3 becomes my big whiteboard for pasting and managing a bunch of code, a JS IDE? Now it’s like a movie theater poster and ticket telling you about unlimited possibilities, but that's not the case. Most of C3's features are outdated and impractical due to numerous limitations, it doesn’t allow for deep development like during the era of C2.

    My minimum acceptable standard is that images should have a user-friendly import feature; C3 display engine is my reason for using C3. Otherwise, if C3 becomes just a big whiteboard for pasting code, people won't need to pay you anymore. A company's capabilities cannot match an open environment, and eventually, someone will copy your inventions and improve it then

    My original goal for the project was to bring W3 development into schools, teaching kids how to develop interactive web games using JUST C3—not meaningless scoreboards, but truly decentralized and interaction with data. But now, just thinking about i have to write an article (i don't want it) to teach kids gives me a headache. what i want is just a C3 sample project then everyone can make game on it, but now transforming the received data into materials for their games seems like a terrifying process. If I’ve already implemented all this with custom JS, then what’s the value of using C3? Construct itself is an excellent tool that is friendly to schools; I just want anyone to be able to use the decentralized mechanism I developed through C3, making game development more accessible. Why is it so difficult? Why are there so many restrictions?

    Please, can we have an easy way to import images?

  • First, I set a path for each image, and then call the database function to retrieve the image content.

    When the database function returns the image's base64 content, through this function, and the images marked with the path are loaded with the appropriate base64 data.

    But I've almost gone crazy for two days, using every possible method, deleting and adding countless lines of code. Every time I load an image from base64, all the images get changed. I've exhausted all the methods I know, and I can't change one image at a time; whenever I change one image, all the images get affected

    i out of my mind, how the fool i can load image one by one?

    or which way i can present bulk of base64 in construct 3 the same time?