So my problem is:
I have a tilemap with the "platform" behavior.
When the player walks on only that tilemap, everything works just fine. Though, when I put a solid pyramid shaped object for example somewhere on his way, he will not move on the platform after exiting the object, but simply bugs through the platform and fall through it. The hitboxes of the solid pyramid and the platform overlap each other and the player will always follow the surface of the pyramid instead of continue walking on the platform on the overlap-point.
The hitbox of the player is already a bit rounded on the bottom.
Does anyone have a solution for this?