The 8direction behavior logic is basically:
save previous position of sprite
if sprite overlaps a solid then move sprite back to it's previous position and stop it
It would seem to me the opposite, that when the box comes to the solid, it slows down and stops a bit earlier..
However, I tried to decrease speed (if speed was the problem) and nothing was fixed
Kindly, where did you find this information on the logic of "8 dir behavior"?
Because I checked the manual and did not find anything so specific around.
kindly, i would like to know if you have any other source or if I checked badly the manual...
Anyway, thank you for your attention and helpful advice, Your reputation is undoubtedly well-deserved.