If i had the a physics object called Planet which has different animations then setup the following event.
-'Planet' on collision with 'Planet'
--------Is animation 'default' playing? -> 'Planet' destroy.
--------Is animation 'sun' playing? -> ?????
This would give me the following results in game.
-In a planet vs planet collision both planets would be destroyed.
-In a planet vs sun collision only the planet would be destroyed.
However, In a sun vs sun collision I want both suns to be destroyed, but I don't know how to separate the two instances to compare them. Is one self and the other planet?
Thanks in advance.