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how can i PIN different instances of the same object by their UID?
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Can you be more specific? You want to pin the instances onto what? Like having a missile that has a smoke tail pined onto it and when that particular missile gets destroyed the specific tail has to be destroyed also?
well eg. i have 1 object called X
and i have 4 instances of X
2 on layer0 and
2 on layer1
i want pin 1st from layer0 to 3rd on layer1
You need to use Families so you can pick the two objects, one as the base object, the other from the family.
ah, so... ill try that.
Following blackhornet 's instructions I made this example. I think that this is what blackhornet meant and it works in the way you describe.
Thank you for this example... i would never thought of that!
It was a bit of trial and error, but I had confidence that somehow it should work since blackhornet suggested this way.
Anyway, you are welcome!
Can anyone help me with this? I have multiple enemies and they are the same object but when one dies they all die? how do i get them to die one by one?
What method you use to kill them? Can you post your capx? (Although that's a different topic)