So while I know that the overall game has a time speed which can be frozen effectively making the game totally lock up, I have a situation where i'm working on a pause mode for a game, but I have things that must still continue to animate..
Overall I have a pretty good grasp on some workaround solutions for some things, but one thing i have is a fade in / out effect which isn't (as far as I can tell) something I can pause. I can easily stop the rotate speed of an object, but that rotating object while freezing the spin in the pause mode, continues to play through the fade in/out parameters as defined in the behavior..
I've been working on a "roll your own" fade effect but this is getting hairy / unmanageable / unsuccessful with the fact that there are multiple of these objects on screen.. which i'm now experimenting with making a family but still struggling and is starting to feel like I'm over engineering a fix and becoming a bit of a time sink.. which takes me back to my question:
can one object or family of objects be frozen in time while other things are not? If I didn't have to pause the game my fade in / out effect would be perfect.. but the fade behavior doesn't have any parameters that i could see that specifically dealt with "pause"
Any advise / tips would be welcome. It's probably a simple "no you can't do that" but I'd love to be told something different!