I was thinking of using an assets layout.
My game is currently - according to Construct 2 - using about 40 MB of memory. That's for the one layout I have.
Is that a lot? My previous projects had much less. I am currently using one single background sprite which holds different images for different levels. It also moves infinitely from left to right. Is it better to have seperate sprites for this? I'm using sprite because tileable background doesn't support frames and I would get like a ton of different backgrounds on one screen.
Now I find it really, really convenient to use one 'level' layout, one 'menu' layout and so on to limit the number of layouts.
What's better, use multiple layouts? Then I would have to use an assets layout for convenience. I tried placing them all on a seperate layout but for some reason I can't bloody figure out sometimes it wouldn't pin or spawn them on the level layout!
What are good ways to reduce memory size and best practises for layout use? Multiple layouts for different levels? Or one, but load them from an assets layout? But why aren't they always loaded?