I need change player's colour without 100% opacity (like SetColour)

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  • hello guys, I want to make when player is under an effect (poison, burn, cold etc) it changes its colour, but SetColour is 100% opaque and make the effect gets bad,

    I can't just make another sprites because my player has a lot of animations.

    Any help will be appreciated.

  • hello guys, I want to make when player is under an effect (poison, burn, cold etc) it changes its colour, but SetColour is 100% opaque and make the effect gets bad,

    I can't just make another sprites because my player has a lot of animations.

    Any help will be appreciated.

    the effect is currently like this.

    youtu.be/7ckrIFqyKms

  • You can try with effect Adjust HSL.

  • You can try with effect Adjust HSL.

    it doesn't work well, the clothes are in a different color than the hat and the face is always white :/

  • Set color should apply a tint to the sprite, not a block color. It might be possible that you are not using the correct system expression for rgb.

    If you make a new temporary project and then import the sprite and change the color does the problem still persist?

  • Set color should apply a tint to the sprite, not a block color. It might be possible that you are not using the correct system expression for rgb.

    If you make a new temporary project and then import the sprite and change the color does the problem still persist?

    yep, this is how i made the event:

    player on collision with EnemyProjectile >>>

    Set effect "SetColor" parameter 0 to 20

    Set effect "SetColor" parameter 1 to 255

    Set effect "SetColor" parameter 2 to 20

    player Enable effect "SetColor"

    Wait 0.1 seconds

    player Disable effect "SetColor"

  • yep, this is how i made the event:

    player on collision with EnemyProjectile >>>

    Set effect "SetColor" parameter 0 to 20

    Set effect "SetColor" parameter 1 to 255

    Set effect "SetColor" parameter 2 to 20

    player Enable effect "SetColor"

    Wait 0.1 seconds

    player Disable effect "SetColor"

    Are you using Construct 2? Because I thought you were talking about the set color action in Construct 3, which applies a tint.

  • > yep, this is how i made the event:

    >

    > player on collision with EnemyProjectile >>>

    >

    > Set effect "SetColor" parameter 0 to 20

    > Set effect "SetColor" parameter 1 to 255

    > Set effect "SetColor" parameter 2 to 20

    > player Enable effect "SetColor"

    > Wait 0.1 seconds

    > player Disable effect "SetColor"

    Are you using Construct 2? Because I thought you were talking about the set color action in Construct 3, which applies a tint.

    yep, sorry I forgot to say that, well actually I tried the tint effect and it's exactly what I'm looking for but I wanted to make something like a fade while the effect is finishing, is it possible?

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  • ManoD I'm not sure what you mean but to fade out a tint you could gradually add the other colors back until they are all 100 like so:

  • ManoD I'm not sure what you mean but to fade out a tint you could gradually add the other colors back until they are all 100 like so:

    IT'S PERFECT!! man, thank you so much!!

  • Moved to the Construct 2 How Do I...? section.

    Please note that queries regarding Construct 2 should be posted in the Construct 2 section of the forum.

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