(LBP = Little Big Planet, which uses a system where you can switch between a foreground,middleground, and background "lane".)
So for a personal project I am making a beat-em' up, but I want to use lanes to sidestep the issue of players not quite lining up on the Y axis with their intended target. This is what the beat-em' up Viking Squad does and you can see it in action here as an example.
This will (hopefully) also give me the ability to do some multi-lane platforming.
Initially I had considered doing this by simply giving the player object the platform behavior and then moving a small, invisible platform under them to the lanes Y positions when switching lanes, but this would create a slew of issues where the player would accidentally interact with enemy platforms and vice-versa.
I think the best bet would be to create the platforms for each lane and then have a lane value for the player/enemies that determines which lanes platforms they can interact with. I'm not actually sure how to do this though as I don't think there's anything in the platform behavior that would support that.
Any suggestions? Thanks!