I have a test I'm trying to do for a game to test performance. My friend is using phaser an HTML5 framework and I thought I'd take a stab at it with C2 because I can't believe it's actually laggy for him. I had to see if C2 would perform the same or (hopefully) better.
Basically I'm trying something in the vein of don't touch the white tiles.. imagine you have to touch an object to advance all of the objects down the screen. so you hop from object to object..
something like this
i had trouble finding a video that shows the game modes that stop because everyone is showing their fast games which of course mean no time for pausing.. but the idea is that the units should only advance as a successful touch is made.
I tried some stuff with families and individual logs.. i was able to build the list of tiles with a loop but now its time to set it up so i can touch the bottom tile and they all move down together and stop where they should.
my first attempt was just to see them snap down, but the real goal of course would be to use some kind of tweening effect so it looks smooth with each "step"