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Is there anyway to mirror an image while using sine behavior?
I have set forward/backwards movement for an enemy. But I would like to make it turn around every round.
I thought aout using events... but I bet there is a better way!
id like to know this too
How would there be better way than events?
Compare two values:
Sprite.Sine.CyclePosition < 0.25
Sprite.Sine.CyclePosition > 0.75
= Sprite not mirrored
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This is exactly what I want to do, but can't figure this out. Anybody have CAPX file that demonstrates? or can show a screen capture of how the events should look?
The capx file by A0Nasser found in this thread has a perfect example.
Works for me!