Hundreds of features to explore
Games made in Construct
Your questions answered
Trusted by schools and universities worldwide
Free education resources to use in the classroom
Students do not need accounts with us
What we believe
We are in this together
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
Is there anyway to mirror an image while using sine behavior?
I have set forward/backwards movement for an enemy. But I would like to make it turn around every round.
I thought aout using events... but I bet there is a better way!
id like to know this too
Develop games in your browser. Powerful, performant & highly capable.
How would there be better way than events?
Compare two values:
Sprite.Sine.CyclePosition < 0.25
Sprite.Sine.CyclePosition > 0.75
= Sprite not mirrored
This is exactly what I want to do, but can't figure this out. Anybody have CAPX file that demonstrates? or can show a screen capture of how the events should look?
The capx file by A0Nasser found in this thread has a perfect example.
Works for me!