Greetings! I did some searching but did not find anything in past topics on this.
Is there a way to use the LOS behavior to detect things *behind* a sprite? For example if my sprite is moving to the right, could I have the cone of view facing the left?
My backup plan is to pin an invisible sprite with LOS to the main one and always set its angle to be the opposite of the main sprite, then just use that for my LOS checks, but if there's a way to do it with just the LOS behavior I'd like to do that.