I saw someone else's post on this and I'm having the same problem. I couldn't understand the answer that they were given so I'm essentially repeating the question! Sorry
I tried asking this question earlier today but only got referred back to the other post again which I don't understand.
I've created a game where 2 sets of enemies will be coming towards the player at random spawning times.
I wanted there spawning rate to be more frequent to increase the difficulty of the game, so I added a Global Variable called 'SpawnTime'.
The 'SpawnTime' will subtract from the enemy spawning rate. However I need to create a limit so that it doesn't subtract forever. Otherwise the spawn rate will eventually become '0' it meaning that it will be "every x seconds" | random(0,0)" so all the enemies will just overlap.
Thr starting spawn rate for one of the enemies is random(5,8) so I essentially would want it to be something like random(0.5,2) when it reaches the most difficult stage.
I've attached the image below with my current events page......