since no answer on my last topic, could you tell me how IID's work? I am really stuck on my game, and could not find a solution to dynamic path movement on multiple points, getting destroyed when collecting.
1. what happens with the IID of an object with multiple instances, when it gets destroyed during runtime?
2. what happens with them when an object with multiple instances gets created during runtime?
3. and how can i access an object with a specific IID directly?
Kytric said, IID's are dynamic. But when objects are destroyed, there is no replace object to select on the same ID. so:
4. is there any way to resort the object IID's in a specific order, like UID's?
Thanks for more information about this important c2 topic. <img src="smileys/smiley1.gif" border="0" align="middle" />