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Damn. I've tried that when Ramones told me but still not working. I've checked the capx of Nimtrix and the only difference is how the objects are created (instead of "on start o flayout" is a variable comparison).
I'll ceck it out later but I see the calling is not the problem.
Antylope I see the problem now. When you destroy an object it's not actually destroyed until the end of the event block. So you're picking the old object instances before they're destroyed.
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I also learned that a group inside another group counts as a whole block (despite of events being independent)
Ok, thanks for your help, it works now.