Damn. I've tried that when Ramones told me but still not working. I've checked the capx of Nimtrix and the only difference is how the objects are created (instead of "on start o flayout" is a variable comparison).
I'll ceck it out later but I see the calling is not the problem.
Antylope I see the problem now. When you destroy an object it's not actually destroyed until the end of the event block. So you're picking the old object instances before they're destroyed.
Develop games in your browser. Powerful, performant & highly capable.
I also learned that a group inside another group counts as a whole block (despite of events being independent)
Ok, thanks for your help, it works now.