How Do I Gradually Increase Speed????

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Have you ever dreamed of playing in a Speedball game or tournament?
  • Okay so i have my player on the left hand side of the screen. The enemies are on the right hand side and are being spawned every random number of seconds. They have a current bullet speed of 400 heading towards the player.

    To increase the difficulty of the game i want to increase their speed by 100 every 5 seconds. Now i tried doing this through the following:

    Enemy.Bullet.Speed+100...............This increased the enemies speed by 100 after being spawned, however once a new enemy was spawned it was back to its original speed of 400 and then increasing by 100. So it was only ever 400+100.....400+100......400+100 and not 400+100.....500+100.......600+100........etc

    Do i need to add an instant variable to the enemy? if so how do i associate the instant variable with the enemies bullet speed??


  • You will need the speed to be set inside the spawned enemy in a [On Created] event that way each new instance overwrites the default speed value with the new one.

    You will need a global "Speed" variable.

    Make an event that increments the Speed variable every 5 seconds with action Variable Add: -100 (If your going right to left you will need a negative speed value).

    Set your Enemy bullet speed to 0 in inspector and set its speed after creation using On-Created event: "On-Created - Set bullet speed -400+Speed.

    Now just spawn away. I made a small .cpax that shows my work. Maybe this will help get you headed in right direction.

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  • event

    every 5 secs

    pick all enemies


    set enemies.bullet speed to enemies.bullet.speed + 100

  • There are many ways to do it but, here is simple demo to start you

  • Great I managed to get it to work using the global variable! thank you!

  • good for you zikdot

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