I am working on using construct 2 with the paster plugin to make a 3D game, and am trying to find the pixel coordinates (actual coordinates onscreen) of a 3D point, given the camera position and angle (x/y/z/yaw/pitch).
I have tried to find an example which shows how to do this with calculating camera angle, however I cannot find any such example capx or tutorial. I have also looked elsewhere online for the answer and am having a hard time converting those explanations to construct 2 events.
I plan on drawing textured quads connecting the points to make a 3D surface.
Does anyone know how to do this in Construct 2? (Without Q3D because I don't have the money, and would like more customization over what is rendered)