Hey!
I've been doing some searches, and there's little info, or "research" on how to achieve basic isometric gameplay using C2.
*Edit: Basic form of isometric playfield has been achieved. Feel free to come with additions or thoughts!
**Edit: Submitted the example to the scirra arcade example section. Check it out!
Test it at the arcade and download .capx here
To fix the collisions Add the "solid" behavior to "collisionhouse" and remove event 3.
Hah, easy as that. Thanks alot!
Any idea if this way of doing it might be troublesome if i started a project based around it?
The only tricky issue you may be the visual sorting of your objects if you have more than two overlapping.
Hmm true. I'll play around with it and post some results eventually :)
One of my future projects was going to experiment with this, so I'm looking forward to seeing what you come up with. Good luck! <img src="smileys/smiley1.gif" border="0" align="middle" />
great example, Era! Congrats!
This is awesome.
very nice indeed
Added new link, check it out at the Arcade!
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My little contribute for isometric game based at the work of Era dl.dropbox.com/u/7312517/isometrico04.capx
https://dl.dropbox.com/u/7312517/isometrico04.capx
sorry the link are here
sorry the link are here ">https://dl.dropbox.com/u/7312517/isometrico04.capx
scaciga Thats pretty nice! Thanks for sharing.
I think it's better if you move the player levels, so if in the future you add any enemies they also move on levels and are not covered by the house.