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So, I have set my sampling to point, so if I have my sprite the normal size it has no sampling. But if my sprite is smaller than the normal size, it has that awful anti-aliasing again. How do I turn this off?
You have to put downscaling to a higher quality. Also try changing the fullscreen scaling to high.
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Ok thanks, it isn't completely nice but a lot better now.
I just have to resize the asset itself, not the sprite. It goes perfect that way.