Hello! I'm making a tank game, where you have to select a weapon according to the occasion and destroy your enemies. Basically is that. One of the fundamental mechanics is destroying the ground. The whole game has physics behavior, and the best solution (the only) I found was making a ground object of 5 x 5 pixels and create a grid multiplying it. That's the result:
It worked, but I know, there are too many objects on layout, the performance is very poor. Considering a tile background doenst work for it (because when the projectile touch the ground, it destroy the whole ground, is there any more ellegant solution?
Please help to achive a better way to do it. Thanks! :D