So right now I am making an ammo and reload system, while making it I saw there was a problem with the bullets my player was firing. When "playerAmmo is equal to and less than 0" then "Destroy the object, Bullet". This is in order to make sure that when you keep clicking without ammo the Bullets gets destroyed immediatly. Now my problem is that when you have fired multiple bullets and they are visible on screen the playerAmmo hits 0 and destroys all bullets instead of the latest one. Anyone who would know how I could destroy the latest bullet instead of all bullets at the same time? Thank you!