thanks for your reply.
The level doesn't need to scroll, I was looking for an efficient way to make a long level, as in width. I can't change the layout width since it only extend to the right. I want the buildings to come in from the left. I was thinking later on to simply temporarily extend the margins in the editor to as far as possible. So I can put all the buildings in the editor and give them a bullet behavior. This will make it look like you fly over the buildings.
Here's what I mean;
Imagine the black squares are the buildings, the red square is the player, the blue line is the layout border.
As you can imagine, I would need a lot of space on the left in the margin area. I have not tested yet, but I read that the max margin size is 10000. But anyway, I was just wondering if there are more efficient ways of have objects come in the screen, while still retaining the ease of being able to place objects (buildings) at will, so I can design the level in the editor.
If I were to spawn them by seconds for example, I'd have to place them, test, modify, etc. that wouldn't work for designing.
So my question also is, how do other people do this? And why can't I extend the layout to the left (irrelevant perhaps but still a valid question).
Thanks. - R