I do some pretty advanced stuff in Construct, but now I have stumbled upon what seems to be an easy problem to solve. How do I create object1-instances on every instance of object2? I did this:
|Every 0.3 Seconds
||create object1 on layer "main" at (object2.X, object2.Y).
this will only create object1 instances on the last instance of object2, not "every instance" of object2. I have browsing around the functions in construct. perhaps I am tired or just looking at it from the wrong perspective. I can't make it work. Any ideas out there?
I'm trying to make a object-instances generate their own particles when on-screen (I'm not using the particle system, because I would rather generate instances of an object, while using sine-waves to create the behaviour of the "particles"/object-instances)
It's a corrupted liquid mass with droplets rising and fading away from the mass, like a lava lamp but with thinner liquid.
Shame the forum doesn't have support for gifs. I made this with a complementary box that I generate the object instances from... however, it's manual labour and will cause a lot of issues, especially since I want enemies to constructed out of this liquid. Much better with a automated process.