So i'm trying to do doors that works like Hotline Miami ones.
I'm using the physics behavior, the doors are pinned into an axis and can only spin around it.
When my player is colliding with a door, it start spinning fast and though the wall or the player.
Walls have also physics behavior.
I don't know how to set the physics behavior on each objects (player, doors and walls), to stop doors going though everything and just let be "pushed".
Did anyone tried this kind of doors ?
Thanks for your help.
Sorry for bad english.