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I need to create the following logic:
| Every Tick
| If (ControllerX-ControllerStickX) > (ControllerY-ControllerStickY)
| If (ControllerStickX-ControllerX) > 0
| Key is down ("D")
So the first 3 need to be an AND condition as one block, OR the key is down.
Is this possible?
Whatever the logic is, some kind of player movement I'm guessing, put it into a function.
Then use two events -
Controller stick block : call function
D is down : call function
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Thank you, that is exactly what I needed.