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I need to create the following logic:
| Every Tick
| If (ControllerX-ControllerStickX) > (ControllerY-ControllerStickY)
| If (ControllerStickX-ControllerX) > 0
| Key is down ("D")
So the first 3 need to be an AND condition as one block, OR the key is down.
Is this possible?
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Whatever the logic is, some kind of player movement I'm guessing, put it into a function.
Then use two events -
Controller stick block : call function
D is down : call function
Thank you, that is exactly what I needed.