Same sprites? use the pick all event. System, pick all.
So if you had a sprite named box you create the even under system - pick all.
Object (pick the box)
expression would be self.width
comparison > (greater than)
value = 250
Thank you so much!! I have never known that it could be this simple to pick something with special property.
By the way, is it a way to know how many objects we have picked?
I'm struggling with having Text to show how many '250<obj' is on the screen. I've used trigger add+1 to global variable when true and -1 when destroyed but it was not functioning individually.