I have it to where wherever the player clicks a bullet shoots from the turret and adds one to "shotsfired". However when the player clicks "next wave" the turret shoots and it adds 1 to shots fired. How can I prevent this?
I have it set to where the turret is "deactivated" between waves but as soon as the player clicks on the next wave it shoots the bullet. I've also tried subtracting one and destroying the bullet but it doesn't seem to work either. I also have messed around with variables but no success.