Autorunner - Gradually reduce number/speed.

0 favourites
  • 4 posts
From the Asset Store
Make a displayed number gradually increase or decrease, making an impression of a real-time counting.
  • Hi all,

    I'm making an Auto runner, the way it works at the moment is, the bullet speed of all the platforms etc are set to a global variable called "Speed". this starts at 300 and is set to increase by X every X seconds, so say you've been playing for a while and your speed is up to 400 then you end up bumping into an enemy I want it to slow down back to 300 but not instantly, I want it to slow down gradually.

    The only way I can think of doing this is using System > Wait .2 secondsish > Set "speed". About 15 times or so to simulate the gradual reduction but this seems a bit stupid and I'm wondering if anyone knows of another way to do it?

    Thanks,

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You need a flag variable for when you want the speed to be increased or decreased. So for example:

    Every X seconds

    ---->Slow = 0

    --------->Set Bullet.Speed to Bullet.Speed + X

    ---->Slow =1

    --------->Set Bullet.Speed to Bullet.Speed - X

    Bullet.Speed = 300 (You might want to make it <= because its not guaranteed you'll land on 300 exactly depending how much you are adding)

    ---->Set Slow = 0

    Then just set Slow to 1 when you want time to slow down.

  • You need a flag variable for when you want the speed to be increased or decreased. So for example:

    Every X seconds

    ---->Slow = 0

    --------->Set Bullet.Speed to Bullet.Speed + X

    ---->Slow =1

    --------->Set Bullet.Speed to Bullet.Speed - X

    Bullet.Speed = 300 (You might want to make it <= because its not guaranteed you'll land on 300 exactly depending how much you are adding)

    ---->Set Slow = 0

    Then just set Slow to 1 when you want time to slow down.

    Is there a way you can create a screencap of what this is supposed to look like in the events list? That would be the easiest way to understand this, for I also want to know how this works.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)