I have a project i'm working on where I have a series of tiles that are set by RBG values, the problem is that i'm having issues where my webgl effect "set color" seems to have a few that display the RGB values I define correctly. See image below:
nevermind that the word blue is green.. that's part of the game. What I want is for the world "blue" to be the exact same green as what you see in the box on the left. for some reason it comes out faded looking. i have 9 colors and most of them are dead on, however orange, purple and pink
The image below should make the text look orange done like this:
but instead it comes out a yellow with a weird hint of red around the edges:
The text you see are white (255,255,255) and i'm wondering if that might be the issue, but i'm not sure what other color / effect I could use that would absolutely assure a sprite is the exact color it needs to be.
here is what i have it setup with in the effect of the text sprite object:
I've been stuck on this for a couple days trying things and for awhile i thought it was a logic thing, but the objects are right in the game and appear as they should, it's just that a few of them refuse to show the right exact color