I'm currently creating a real estate tycoon game. I've pretty much have the artwork done.
I'm wanting to create enough depth to make the game exciting, yet it should be easy to learn the ropes and not be too complicated.
Personally I like games that are intuitive, and easy to pick up, but have enough depth to sustain gameplay for a longer period of time.
I'm especially curious if anyone has any experience with (real estate) tycoon games, and how to create that intuitive gameplay and enough depth at the same time. I'm not asking anyone to join me in my project, but just looking for some good tutorials I should look at, and advice for general good practise when creating a real estate tycoon game.
I already did look at a whole lot of other real estate games but don't generally find them too simplistic in gameplay (flipping houses with one mouse click for example) or too complicated where you must go through a 100 steps to flip a single apartment and/or games with no option to construct your own neighbourhood.
There are some nice games out there though, but not many and they generally don't do what I'm looking for. Hence I'm creating a game myself.
Ok so, what I'm thinking of doing so far is allowing the player to create his/her own neighbourhood and sell or rent out his/her properties. Then once you've earned back your investment and turned a profit, build a new house or destroy properties in order to construct new houses that are much more profitable.
New ideas are welcome. Don't want to take too much at a time though, as this is my third game that I'm making. Also, I'm not quite sure yet how to build the menus and ingame options yet, I'm thinking of a big bar at the bottom and a smaller one at the top for time, money, income, and other stats and the big bar for constructing houses etc.